![]() Head on over to the next page to continue on in Act II with our Mutropolis walkthrough.If you’re a hardcore achievement hunter, then you’ll probably want to have a go at the Killing Twins achievement in Dead Island: Riptide. Now approach the mural and listen in on the conversation the series of events that unfold afterwards will end the act and set the stage for the entire game. You can now use your trowel on it to prise open the door. Head back over to the door next to Totel and use the Aqua Dentata on it. Full password now acquired, head over to the toolbox and open it - you’ll see some Aqua Dentata, which is going to come in handy immediately. This will help Micro realize Max is safe, so he can take a moment to speak with you. ![]() Pick up the big mushroom on the right and drop it in the hole to help illuminate it. Micro isn’t as forthcoming as his twin, as he’s focused on Max in the hole below. Luc and Micro each know half, so speak to Luc to get the first part. Now for the toolbox - it’s definitely got something interesting in there, right? Too bad it requires a password. After a heart to heart, you’ll notice the powder that fell from her fingers - a-ha! The fluorescent mushrooms! Search the ones behind her and you’ll finally be reunited with your missing trowel. Go talk to her and use reverse psychology to get her to fess up. You won’t find your trowel, but you’ll find some interesting clues that will point to one person: Cobra. He’ll give you another lead, which will require you to head to the entrance of the cave and search around the rocks. You’ll then need to interrogate Micro and accuse him of taking your trowel. After that, talk to Carlata and ask about your lost trowel. Search the rubble to the left of the hole - the area with the broken shovel sticking out of it. Leave the area with the door and rejoin the rest of the crew. ![]() In this case, it’s okay to invade your friends’ privacy! Hmm… not as old as Totel thought - break the bad news to him, then ask him about your lost trowel.Īchievement - Date Your Friends: Be sure to take this opportunity to use the Geological Chronometer on everyone. He’s practically drooling over the strange runes carved on it and exclaims that it must be unfathomably old you can test his hypothesis by using the Geological Chronometer on the door. Don’t worry about it at the moment instead, head over to Totel, who is hanging out to the far right of the cave near a mysterious door. You should find a Geological Chronometer, but you’ll notice your trowel is missing. Once you’re able to walk, head over to the blue backpack between Micro and Cobra. Here’s how we collected every achievement as we navigated through Earth, located the missing professor, and discovered one of the planet’s greatest secrets. Luckily, we’ve already found our friend and the lost city, so we’re happy to help others do the same in our Mutropolis walkthrough. Putting the pieces together after millennia can be difficult, of course, and the stakes are much higher than normal with the sudden disappearance of a crew member just as the group stumbled upon the legendary city of Mutropolis. After a cataclysmic event forces humanity to relocate to Mars, only a group of brave archaeologists are allowed back on Earth in an attempt to learn more about our humble beginnings. Mutropolis is a beautifully illustrated point-and-click adventure set 3,000 years in the future. I genuinely enjoyed every moment I spent with it - even when stuck - because it was such a joy to look at and explore.” “ Mutropolis is definitely one of the better point and clicks I’ve played in recent memory, and was a pleasant surprise on every front presented. May this Mutropolis walkthrough help you find the lost city (oh, and Totel too)
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