** Magical reward awaits hikers who reach the top.Īdditionally, I'll note that the current speed-run record is just under two minutes. ** Feel new types of frustration you didn't know you were capable of. ** Lose all your progress, over and over. The median time to finish for my playtesters was 5 hours, but the mean was closer to infinity. ** Between 2 and infinity hours of agonizing gameplay, depending. ** Listen as I make philosophical observations about the problem and hand. ** Climb up an enormous mountain with nothing but a hammer and a pot. I thought it might serve as a good filler while I await the next version of Factorio to be ready.Īs listed on steam(this isn't parody, these are literally the real features of the game). ![]() It's much different from my usual strategy/sim fare, but there's a twisted part of me that is attracted to the unflinching disregard that Getting Over It shows to whether or not the player ever accomplishes anything, finishes the game, etc. It's just you and your hammer against the mountain. There are no upgrades, unlocks, turbo boosts, acquired improvements, etc. Ergo the title has the obvious double meaning of both a psychological reference to handling negative emotions, and the core goal of literally getting over this obstacle. Using a mouse-only control scheme that is simplicity itself, haul yourself up and over a mountain that includes all manner of absurd objects that have no business being there. Even the developer, the above-mentioned Bennett Foddy who brought us QWOP, essentially describes it as such. For anyone who isn't familiar with this, Getting Over It is the latest viral 'rage game' craze.
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